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Spacelords review
Spacelords review










spacelords review
  1. SPACELORDS REVIEW FULL
  2. SPACELORDS REVIEW SERIES
spacelords review

In regards to the first of these two goals, Enric highlighted many of the positive changes that have come to and have helped shape the direction of the three campaigns that are currently available. As Enric began his presentation on all that had happened over this first year the conversation quickly turned to those two original goals, creative content and a growing community that helps steer that content. One thing that hasn't changed was the sense of excitement over their game and the direction they were moving. In the course of the game reveal, Enric reiterated two key goals for Raiders several times create content that consistently improves on the games core ideas and a growing community that contributes to the direction of said content.įast Forward to July 2018, I found myself sitting in that same conference room, this time just myself, Enric, and their lead of Communications team, Jose Herraez. The glass-walled conference room that greeted me and two other journalists were adorned with Raiders banners and an excited Enric Alvarez, the co-founder of Mercurysteam. When I had originally met with the dev team in September of 2017 I was greeted with an eager albeit a nervous group of devs who were excited to show the world their first original IP, Raiders of the Broken planet. So without further ado, here is our in-depth look at why Raiders of the Broken Planet is rebranding as Spacelords with a Free-to-play launch coming August 23.

SPACELORDS REVIEW FULL

However, I would like to note that the dev team gave me full access to ask any question, bring up any point and have an honest look at everything in their game, the free to play transition and the motivation behind all of what has happened with the IP over this last year. Full disclosure, the team did fly me out to their studio in Madrid for this announcement and took care of me while I was there. After a day of presentation, questions and demo time, I took away a lot of information about everything that Mercurysteam is trying to accomplish with this universe they have created.Īfter sifting through notes, audio recordings and gameplay demo, there are few key points that I thought were important to highlight about Mercurysteam as an indie developer, Their IP, and their end goal for the franchise. The team over at Mercurysteam graciously invited me to their studio to sit down and have a conversation about all the change that is coming to their IP.

spacelords review

Having been invited to sit down with the dev team just about a year ago to cover the launch of Raiders I was eager to see what all the change was about. This wasn’t a simple flipping of a switch either as, according to the devs, the game would be undertaking a complete rebranding and would be launching as Spacelords.

SPACELORDS REVIEW SERIES

Just about two weeks ago Mercurysteam, the indie developer best known for their work on the Castlevania Lord of Shadows series and Metroid: Samus Returns, announced that their own IP, Raiders of the Broken Planet, would be making the transition to a Free-to-play title August 23.












Spacelords review